Abstract
According to one aspect of the present disclosure, a method of virtual-reality (VR) gaming is provided. The method may include initiating, by a processor, a virtual experience associated with a wearable-robotic device coupled to a user. The virtual experience may include an avatar associated with the user. The method may include determining, by the processor, an interaction with a virtual object by the avatar causes a change in one or more of a weight or a shape of the virtual object. The method may include causing, by the processor, the wearable-robotic device to output a physical-feedback response corresponding to the change in the one or more of the weight or the shape of the virtual object.